It’s a stunning title that any F-Zero or hyper-fast racing fan will want to play. The framerate didn’t dip during my online sessions, which was a definite plus (and a respectable feat!).Įnough waxing poetic, because the longer you’re sitting here reading this, the more time you’re not spending heading to the eShop to download FAST Racing Neo. That’s common sometimes for even Mario Kart 8, though, and hopefully as more people download the game it will be less of an issue in the future. I did experience races with multiple opponents, but there were times when I took on one or two, alone. Online was very solid, though the lobby wasn’t particularly brimming with people to play when I got on. It does in a pinch, with no real notable hitches to the gameplay that I experienced in my play-through, and the bigger your television the better. I found that the local multiplayer was serviceable, but as with any game of this kind, the speed and imagery is better suited for a full screen. Online multiplayer and local split-screen are both supported in FAST Racing Neo. It’s not for the faint of heart, but for those willing to cut their teeth, this is an old-school challenge that will delight. Completing the game’s different cups will eventually unlock Hero Mode, which makes even a single collision a potential disaster of explosions and dashed hopes at the finish line. Practice that will be a thrill to partake in, but know that many of these courses can be a real test, and that’s on the lowest difficulty level. Learning to steer each craft (all of which have different specifications to take into consideration), along with acclimating to the boost system, comes naturally after only a race or two, but mastering both… well, that takes some practice. It’s a clever twist that makes the game unique and lends it an additional layer of strategy that I wholly welcomed.įAST Racing Neo is a tough game, to be sure, but a fair one. Utilizing each is essential to being successful in races, especially because opponents will be taking advantage of both, themselves. Along with the pads, there are also energy power-ups on the tracks that can be collected in order to unleash a manual burst of boost at will. Boost pads littered around the road are color coordinated, requiring split-second switches from blue to orange in order to be activated and send a ship launching forward. Each ship can be shifted between two different colors (blue and orange) at will during a race. What makes the game different is its boost system. Yes, this a futuristic racer with blinding speed, and yes, the controls of each craft require precision control to maneuver around each track. The F-Zero comparison that I’ve made more than once here has been intentional, but don’t let it completely color your perceptions of FAST Racing Neo from a gameplay standpoint. Other than that nitpick, this is a title easily up there with the likes of F-Zero and WipeOut when it comes to aesthetic polish. There’s a notable slight graininess to what’s on screen nothing that hurts the overall package, but it’s there and can’t be ignored. If there’s one caveat to all this visual wonderment, it’s that it came at the cost of the screen resolution. The game also blisters by at 60 frames per second, with only a hint of slowdown that pops in once in a great while. Whether it’s the sight of enormous sand worms wriggling towards the race track, or towering futuristic skylines, FAST is a masterpiece of art direction. Every one of the 16 racks has a stupendous layout, with incredible corkscrews and jumps, tricky curves, and a smorgasbord of background details to take in. FAST Racing Neo is a level above just about any other title that has been released in either digital or physical form on Wii U that wasn’t made by Nintendo. Let’s cut to the chase (a pun!)– this game is gorgeous. Buckle up, folks this is easily one of the best titles on the Wii U eShop. Knowing that Wii U was suffering from an enormous, F-Zero-sized hole in its catalog, Shin’en has dropped the sublime FAST Racing Neo onto the console so fans can experience all the downloadable sci-fi racing they could possibly ever want. Jett Rocket, Art of Balance, and the original FAST Racing League are some of the best games to have ever been produced for the eShop, WiiWare, and DSiWare. What the company has been doing on Nintendo’s downloadable services since the days of Wii, however, is what really came to make me love Shin’en. The developer has been dropping solid games on Nintendo platforms as far back as Iridion 3D on Game Boy Advance in 2003.
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